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Civ 6 news patch
Civ 6 news patch











civ 6 news patch

With this kind of patch, it's impossible to know how the game will be improved by the changes without playing for another forty hours. Improved the ability of city-states to maintain a strong military.Tuned AI usage of units that cannot move and shoot, like Catapults.Increased AI competitiveness in building a more advanced military.Ědjusted the AI approach to beginning and ending a war based on potential gain and loss.Ědjusted AI understanding of declared friendship.Ědjusted AI victory condition focus to increase their competitiveness in Science and Tourism.The changes come in several categories and since we're already on AI, here's the full list of changes in that department: The closest you'll get to a laugh here is "Adjusted AI understanding of declared friendship" because it sounds like precisely the sort of thing a scientist would say right before taking his new Terminator to a dinner party. You have to go elsewhere for that sort of thing.

civ 6 news patch

There's nothing about cities occupied by enemy forces no longer being able to kill their own nephew, or plagues now killing people even if they have beards.

Civ 6 news patch Patch#

Sadly, these patch notes are quite serious. The full changelist is here, and I've picked out some highlights below. There are loads of things that I'd like to see changed in Civilization 6, even though I think it's a fantastic game, and a new patch looks like it addresses at least some of my quibbles, including clearer tracking of amenities. Thank whichever god is at the head of your current pantheon for that. Let's get the important thing out of the way first: YES, YOU CAN NOW RENAME YOUR CITIES.













Civ 6 news patch