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Tattletail horror game sequel
Tattletail horror game sequel















The séance then ends and the player goes back to bed. Once the séance reaches its climax, the tape begins to levitate and the player must destroy it. After rewinding the VHS tape, Mama appears and steals the candles and the player must find them in vases scattered around the basement while avoiding being attacked by Mama. The player then finds out that the Talking Tattletails have made a pentagram out of the Christmas lights with the VHS tape in the middle, and have begun chanting in a séance. After the player gets them, they must pick up Tattletail and get some supplies from upstairs. On Christmas Eve, Baby Talking Tattletail invites the player to the basement to join a "party" with yellow and blue Baby Talking Tattletails called Butternut and Dewdrop (respectively), with two more that the player must fetch. After some time, some of the camera feeds' names turn red, the lighting changes from blue to green, and trash bags and obscured parts of inanimate or writhing human bodies appear. On Night 4, after a lengthy hide-and-seek session with another Tattletail, the player finds a VHS tape that shows several interchangeable camera feeds from what seems to be a Tattletail commercial (which is actually footage from the trailer). Mama Tattletail then starts to hunt down the player while they try to clean up after Tattletail. The player returns to the spot to find that Mama has disappeared.

tattletail horror game sequel

The player returns upstairs to find that Tattletail has made a mess. The tape contains a snippet from a story in a read-along style - including prompts to "turn the page" - about how "the children thought that Mama would never find them as long as she couldn't see them" but Mama would find them nevertheless. In the corner sits the now-recalled Mama Tattletail, along with a cassette tape which can be played using the toy. On Night 3, the player encounters the contents of an old nursery in the basement.

tattletail horror game sequel

The player then charges him, wraps him back up into his box and goes back to bed. On Night 2, the player finds the same Tattletail in the tumble dryer, with no indication of how he got there. After playing with the toy briefly (which involves feeding and grooming him), the player puts him back into his box and goes back to bed. The present is the new fad toy, a purple Baby Talking Tattletail (based on a Furby). The player wakes up on Night 1 to open their Christmas present early. The game takes place in 1998 over the course of 5 nights, beginning on December 20 and ending on Christmas Day.

tattletail horror game sequel

Collecting all of the eggs will result in the player achieving the "good ending" of the game.

#Tattletail horror game sequel series#

Over the course of the game, a series of various "Gift Eggs," presumably laid by the Tattletails, are placed throughout the house. However, shaking it generates sound, so the player must be careful about when and where to shake. Baby Tattletail is also afraid of the dark and is quite vocal about it, creating a necessity to recharge the flashlight by shaking it quickly. Players acquire a shakable, glow-in-the-dark flashlight to navigate in the darkness, but Mama Tattletail has the ability to "kill" their flashlight when they point it directly at her. Failure to do so, or going too close, will result in Mama attacking the player in a jumpscare. While completing a set task, the player must avoid Mama by staying quiet when she is near. While the Baby Tattletail is not a threat, it is prone to generating a lot of sound when its 3 needs are not met, alerting Mama Tattletail of their location. For the 5 nights leading up to Christmas, the player must tend to their Baby Talking Tattletail toy by feeding it, grooming it, and allowing it to charge, while completing a set of objectives each night.















Tattletail horror game sequel